/action {^    %0 to %1} {/calldll {MM Misc} {ItemAffect} {$1,$0} } {Item ID}
/action {^AC-apply of %0 } {/calldll {MM Misc} {ItemAcap} {$0}} {Item ID}
/action {^Attributes: %0} {/calldll {MM Misc} {ItemAttributes} {$0}} {Item ID}
/action {^Class Restrictions: %0} {/calldll {MM Misc} {ItemAttributes} {$0}} {Item ID}
/action {^Damage Dice of %0} {/calldll {MM Misc} {ItemDice} {$0}} {Item ID}
/action {^Equipable Location(s): TAKE %0} {/calldll {MM Misc} {ItemLocations} {$0}} {Item ID}
/action {^Item Type: %0   Effects: %1} {/calldll {MM Misc} {ItemType} {$0};/calldll {MM Misc} {ItemEffects} {$1}} {Item ID}
/action {^Level %0 spell of %1.  Holds %2 charges and has %3 charges left.} {/calldll {MM Misc} {ItemSpellLevel} {$0};/calldll {MM Misc} {ItemSpellName} {$1};/calldll {MM Misc} {ItemCharges} {$3,$2}} {Item ID}
/action {^Level %0 spells of %1} {/calldll {MM Misc} {ItemSpellLevel} {$0@AnsiBold()@ForeGreen()]};/calldll {MM Misc} {ItemSpellName} {$1}} {Item ID}
/action {^Object: %0 [%1]} {/calldll {MM Misc} {ItemName} {$0}} {Item ID}
/action {The life of this object is clearly coming to an end soon.} {/calldll {MM Misc} {ItemCondition} {coming to an end}} {Item ID}
/action {The object appears to be in excellent condition.} {/calldll {MM Misc} {ItemCondition} {excellent}} {Item ID}
/action {The object appears to be in fair condition.} {/calldll {MM Misc} {ItemCondition} {fair}} {Item ID}
/action {The object appears to be in good condition.} {/calldll {MM Misc} {ItemCondition} {good}} {Item ID}
/action {The object appears to be in perfect pristine condition.} {/calldll {MM Misc} {ItemCondition} {pristine}} {Item ID}
/action {The object clearly shows major signs of wear and tear.} {/calldll {MM Misc} {ItemCondition} {major wear and tear}} {Item ID}
/action {The object is in fair condition but has some scratches.} {/calldll {MM Misc} {ItemCondition} {scratches}} {Item ID}
/action {The object is visibly crumbling and decaying....} {/calldll {MM Misc} {ItemCondition} {detted}} {Item ID}
/action {The object looks as if it will fall apart any day now.} {/calldll {MM Misc} {ItemCondition} {any day now}} {Item ID}
/action {This object has been blessed by the Gods and seems indestructable.} {/calldll {MM Misc} {ItemCondition} {indestructable}} {Item ID}
/action {^Weight: %0 Value: %1 Level Restriction: %2} {/calldll {MM Misc} {ItemWeight} {$0};/calldll {MM Misc} {ItemValue} {$1};/calldll {MM Misc} {ItemLevel} {$2}} {Item ID}
/action {^Your divination is complete...} {/calldll {MM Misc} {ItemClear}} {Item ID}
/alias {chatid} {/calldll {MM Misc} {ItemCustom} {/chatall @AnsiReset()@ForeCyan()%n@AnsiBold()@ForeWhite(): @ForeBlue()Lev@ForeGreen()[@ForeCyan()%l@ForeGreen()] @ForeBlue()Loc@ForeGreen()[@ForeCyan()%L@ForeGreen()] @ForeBlue()Ac@ForeGreen()[@ForeCyan()%A@ForeGreen()] @ForeCyan()%d@ForeBlue()d@ForeCyan()%D @ForeBlue()%f@ForeGreen()[@ForeCyan()%m@ForeGreen()] @ForeBlue()%F@ForeGreen()[@ForeCyan()%M@ForeGreen()] @ForeGreen()[@ForeCyan()%a@ForeGreen()] @ForeGreen()[@ForeCyan()%e@ForeGreen()] @ForeBlue()Cond@ForeGreen()[@ForeCyan()%c@ForeGreen()] @ForeBlue()Spell@ForeGreen()[@ForeCyan()%s@ForeWhite():@ForeCyan()%S @ForeBlue()Chgs@ForeWhite():@ForeCyan()%h@ForeBlue()/@ForeCyan()%H@ForeGreen()] @ForeWhite()}} {Item ID}
/alias {clanid} {/calldll {MM Misc} {ItemBrief} {clan ** }} {Item ID}
/alias {formid} {/calldll {MM Misc} {ItemBrief} {f }} {Item ID}
/alias {idhelp %0} {/if {@IsEmpty($0)} {/calldll {MM Misc} {Help}} {/calldll {MM Misc} {Help} {$0}}} {Item ID}
/alias {sayid} {/calldll {MM Misc} {ItemBrief} {say }} {Item ID}
/alias {spamid} {/calldll {MM Misc} {ItemCustom} {/showme {@AnsiReset()@ForeCyan()%n@AnsiBold()@ForeWhite(): @ForeBlue()Lev@ForeGreen()[@ForeCyan()%l@ForeGreen()] @ForeBlue()Loc@ForeGreen()[@ForeCyan()%L@ForeGreen()] @ForeBlue()Ac@ForeGreen()[@ForeCyan()%A@ForeGreen()] @ForeCyan()%d@ForeBlue()d@ForeCyan()%D @ForeBlue()%f@ForeGreen()[@ForeCyan()%m@ForeGreen()] @ForeBlue()%F@ForeGreen()[@ForeCyan()%M@ForeGreen()] @ForeGreen()[@ForeCyan()%a@ForeGreen()] @ForeGreen()[@ForeCyan()%e@ForeGreen()] @ForeBlue()Cond@ForeGreen()[@ForeCyan()%c@ForeGreen()] @ForeBlue()Spell@ForeGreen()[@ForeCyan()%s@ForeWhite():@ForeCyan()%S @ForeBlue()Chgs@ForeWhite():@ForeCyan()%h@ForeBlue()/@ForeCyan()%H@ForeGreen()] @ForeWhite()}}} {Item ID}
/loadlibrary {MM Misc}
/loadlibrary {Math}
