/action {%0 looks around...waiting to be mounted..looks as if he may just fly off.} {/showme {@AnsiBold()@ForeBlue()$0 waits impatiently to be mounted.}} {spew} /action {%0 touches %1.%2disintegrates.} {/showme {@AnsiBold()@ForeGreen()$0 @AnsiReset()@ForeGreen()tapped $1.@AnsiReset()}} {spew} /action {At %0 o'clock, %1 you hear %2 ROAR%3...giving up his hunt.} {/showme {@AnsiBold()@ForeRed()**Evil Dragon @ForeGreen()Flew Away** @AnsiReset()@ForeCyan() $0 o'clock, $1.}} {spew} /action {At %0 o'clock, %1 you hear a%2 dragon ROAR%3lost the scent trail.} {/showme {@AnsiBold()@ForeRed()**Evil Dragon @ForeGreen()Flew away** @AnsiReset()@ForeCyan()from $0 o'clock, $1.}} {spew} /action {^At %0 o'clock, %1 you notice %2 dragon stop circling and land nearby...hunting someone!} {/showme {@AnsiBold()@ForeRed()**Evil Dragon @ForeYellow()LANDED/HUNTING!** @AnsiReset()@ForeCyan()$0 o'clock, $1.}} {spew} /action {^At %0 o'clock, %1 you see %2 carrying %3, %4 land.} {/showme {@AnsiBold()@ForeCyan()$3 @AnsiReset()@ForeCyan()landed, $0 o'clock, $1.}} {spew} /action {^At %0 o'clock, %1 you see %2 dragon fly over%3...looking for prey!} {/showme {@AnsiBold()@ForeRed()**Evil Dragon @ForeYellow()Circling for Prey!** @AnsiReset()@ForeCyan()$0 o'clock, $1.}} {spew} /action {^At %0 o'clock, %1 you%2 carrying %3 fly%4 circles.} {/showme {@AnsiBold()@ForeCyan()$3 @AnsiReset()@ForeCyan()took off from $0 o'clock, $1.}} {spew} /action {^In the immediate area, %0 carrying %1 fly%2 circles.} {/showme {@AnsiBold()@ForeCyan()$1 @AnsiReset()@ForeCyan()took off from the immediate area.}} {spew} /action {You are rewarded with %0 exp%1sacrifice.} {/showme { @AnsiBold()@ForeCyan()$0xp!@AnsiReset()}} {spew} /action {^You chant quietly and %0 bursts%1 ash.} {/showme {@AnsiReset()You tapped @AnsiBold()@ForeWhite()$0@AnsiReset().}} {spew} /action {^You drop %0 as it %1 ants.} {/showme {@AnsiReset()You tapped @AnsiBold()@ForeWhite()$0@AnsiReset().}} {spew} /action {You pray softly%0, taking %1.} {/showme {@AnsiReset()You tapped @AnsiBold()@ForeWhite()$1@AnsiReset().}} {spew} /action {You throw %0 which starts%1 ground.} {/showme {@AnsiReset()You tapped @AnsiBold()@ForeWhite()$0@AnsiReset().}} {spew} /action {You touch %0.%1 disintegrates.} {/showme {@AnsiReset()You tapped @AnsiBold()@ForeWhite()$0@AnsiReset().}} {spew} /gag {%0 dodges your attack.} {spew} /gag {%0 looks around...waiting to be mounted..looks as if he may just fly off.} {spew} /gag {%0 makes a nice ballet%1 head.} {spew} /gag {%0 misses a kick%1 now.} {spew} /gag {%0 misses you.} {spew} /gag {%0 touches %1.%2disintegrates.} {spew} /gag {At %0 o'clock%1 land.} {spew} /gag {At %0 o'clock, %1 you hear %2 ROAR %3giving up %4 hunt.} {spew} /gag {At %0 o'clock, %1 you hear a%2 dragon ROAR%3lost the scent trail.} {spew} /gag {^At %0 o'clock, %1 you notice %2 dragon stop circling and land nearby...hunting someone!} {spew} /gag {^At %0 o'clock, %1 you see %2 dragon fly over%3...looking for prey!} {spew} /gag {^At %0 o'clock, %1 you%2 carrying %3 fly%4 circles.} {spew} /gag {In the immediate area, you see %0 carrying %1 fly%2} {spew} /gag {You are rewarded with %0 exp%1sacrifice.} {spew} /gag {^You chant quietly and %0 bursts%1 ash.} {spew} /gag {You dodge %0 attack.} {spew} /gag {^You drop %0 as it %1 ants.} {spew} /gag {You miss your kick%0 relief.} {spew} /gag {^You parry %0.} {spew} /gag {You pray softly%0, taking %1.} {spew} /gag {You shiver in disgust%0death.} {spew} /gag {You throw %0 which starts%1 ground.} {spew} /gag {You touch %0.%1 disintegrates.} {spew} /gag {^Your beautiful full-circle kick misses %0 mile.} {spew}